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・ AA-1-class submarine
・ AA-12
・ AA-2
・ AA-52 machine gun
・ AA.20
・ AA11
・ AA3
・ AA4
・ AA5
・ AA6
・ AA7
・ AA8
・ AA9
・ AAA
・ AAA (band)
AAA (video game industry)
・ AAA 10th Anniversary Best
・ AAA 400
・ AAA Americas Heavyweight Championship
・ AAA Americas Trios Championship
・ AAA battery
・ AAA California
・ AAA Campeón de Campeones Championship
・ AAA Central Region
・ AAA Contest Board
・ AAA Cooper
・ AAA discography
・ AAA Eastern Region
・ AAA Electra 99
・ AAA Five Diamond Award


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AAA (video game industry) : ウィキペディア英語版
AAA (video game industry)

In the video game industry, AAA (pronounced "triple A") is a classification term used for games with the highest development budgets and levels of promotion or the highest ratings by a consensus of professional reviewers. A title considered to be AAA is therefore expected to be a high quality game or to be among the year's bestsellers. For a title to remain AAA post-launch, it must be either commercially or critically successful.
== Origin ==

With the early modernism of the video game industry occurring during the '80s and after the North American video game crash of 1983, gaming companies needed to find a standard term in order to help the audience distinguish good titles from the poorly developed ones. Nintendo was one of the first companies attempting to create their own system through the use of a Nintendo Seal of Quality on their products, denoting that the games had been properly tested and approved. Alfred Milgrom of Beam Software revealed how this changed the development attitude towards games: "In terms of game testing they revolutionized the concept. They said zero defects – we will not allow you to release a game that has any bugs in it whatsoever. Now zero defects was an unheard of concept in any other software or on any other gaming platform. We had to change our programming attitude and the way we developed games, which was brilliant. It was really hard work.”. Nevertheless, the rest of the industry lacked an independent term that could translate the overall quality of a title. Most of the times, companies used magazines endorsement, or score reviews printed on the game box to assure the audience about the quality of their titles.
In the late 90s, during gaming conventions in the US (CES, CGDC, E3 and private ones), some development companies started using the expression AAA among themselves, based on the Academic grading in the United States (A being the highest and F, denoting failure, the lowest).
AAA is not an acronym, but a way to classify games, in some cases, referring to it as an equivalent to a movie blockbuster.
As the years progressed and during the new millennium, many publishers started to consider their games to be AAA even before their release,〔 and justified this decision through huge development and marketing budgets.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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